Showdown Series Rules Explained: 5v5, Boys 7v7 & Girls 7v7

Showdown Series, also known as SD7, uses tournament-specific rules for 5v5 flag, boys 7v7, and girls 7v7. This guide organizes the major rules parents, players, and coaches should know before event weekend. Always use the official Showdown Series rules and event communications when exact wording matters.

Choose the Right Showdown Rules

Quick Summary

Topic 5v5 Flag Boys 7v7 Girls 7v7
Format 5v5 flag 7v7 one-hand touch 7v7 flag
Divisions 8U, 10U, 12U, 14U (coed/girls) 8/9U, 10U, 12U/13U, 8th/9th, HS 5th/6th, 7th/8th, High School
Downing method Flag pull One-hand touch below neck Flag pull
Field / start ~25×50 yds; starts at 5-yd line Plus-40 (plus-30 for 8/9U) One-way: 35 yds + 10-yd EZ
Game length Two 12-min halves 22–25 min running clock 22–25 min running game
Play / throw clock 25-sec play clock; 7-sec pass clock 30-sec play clock; 4.0s or 3.7s throw clock 25-sec play clock
Downs 4 to midfield; 3 to score 3 to reach 20; 4 to score 3 to reach 20; 4 to score
Rushing From 7 yards (8U+) No blitzing Unlimited from 1 yard
Scoring extras Safety 2; INT return 6; conv. INT 2 Stop=1; INT=3 Stop=1; INT=3
Overtime Bracket only; 3-round format Bracket only; 2 plays from 10 Bracket only; 2 plays from 10
Key parent check Mouthguard; no pockets; flag colors Zorts wristband; mouthpiece Mouthpiece; flag size & colors

Showdown Series 5v5 Flag Rules

SD7 uses NFL FLAG rules as a guideline for the 5v5 format, but SD7 staff has final say on all rule interpretations at the event.

Divisions & Field

Topic Detail
Coed / Boys divisions8U, 10U, 12U, 14U
Girls divisions8U, 10U, 12U, 14U, High School
Field sizeApproximately 25 yards wide by 50 yards long, including two 7–10 yard end zones
Rule authorityNFL FLAG rules serve as the guideline; SD7 staff has final say on all interpretations at the event

Equipment Checklist

Item Requirement
FlagsYouth flags with poppers; two flags required
MouthguardRequired on field
Ball size6U–10U: Pee Wee or bigger  |  11U–HS: Junior or bigger
CleatsRequired; exposed metal cleats not allowed
JerseysMust be tucked in if they hang below the belt line
Shorts / pantsNo pockets; flag belts and flags cannot match the color of shorts or pants
Optional protective gearSecured soft-shell helmet, halo, or sunglasses; prescription glasses allowed without a strap
Bring to the fieldFlag belt and mouthguard; extras may be available for purchase at the event

Possession & Downs

Topic Rule
Coin tossWinner chooses offense or defense; loser chooses direction; possession flips at the half
Drive startOffense starts at the 5-yard line
Before midfield4 downs to cross midfield
After midfield3 downs to score
4th down declarationOffense must declare whether they will go for it or punt
PuntPossession immediately changes; opponent starts at their 5-yard line
Fail to advanceOpponent takes over at the spot where the play ended
No-run zones5 yards before midfield and 5 yards before the goal line

Timing & Overtime

Topic Rule
Game lengthTwo 12-minute halves, continuous clock
Play clock25 seconds
Timeouts2 per game
OvertimeBracket play only; no pool-play overtime
1st OTEach team gets one play from the 5-yard line: 1 point for conversion; 2 points for attempt from 10
2nd OTAttempts from the 10-yard line only
3rd OTOne play each from midfield; team gaining the most yards wins; higher seed chooses first

Scoring

Play Points
Touchdown6
1-point try (pass from 5)1
2-point try (run or pass from 10)2
Interception return (regulation)6
Interception on conversion attempt2
Safety2

Running, Passing & Rushing

  • QB runs: the QB cannot directly run across the line of scrimmage.
  • No diving or hurdling: not allowed by any player.
  • Ball spotting: the ball is spotted where the ball is when the flag is pulled.
  • Forward pass: must cross the line of scrimmage unless touched by a defender; one forward pass per play, thrown from behind the line.
  • Backward passes: unlimited behind the line of scrimmage.
  • Pass clock: 7 seconds; penalty for not releasing applies after the clock expires.
  • Intentional grounding: no intentional grounding penalty in the SD7 5v5 rule set.
  • QB catching own pass: ruled dead / incomplete.
  • Eligible receivers: all players, including the QB after receiving a handoff, pitch, or lateral behind the line.
  • Catch requirement: one foot or any body part in bounds with possession.
  • Simultaneous possession: awarded to the offense.
  • Interceptions: returnable.
  • Rushing: allowed beginning at 8U; rusher starts 7 yards off the line of scrimmage.
  • After handoff / pitch / lateral behind LOS: all defenders may cross the line immediately.
  • Impeding the rusher: the rusher’s path is established pre-snap from the rusher to the QB. Moving offensive players must avoid that path. Stationary offensive players force the rusher to adjust. SD7 officials have final say on impeding calls.

Flag Pulling, Formations & Coaches

  • Legal flag pulls may only occur after the ball carrier takes possession.
  • Defenders may dive for flags but cannot tackle, hold, or run through the ball carrier.
  • No stripping of the ball.
  • If a flag falls off while the ball carrier has possession, the runner is down where the flag lands.
  • A player with one or no flags who gains possession is down immediately at that spot.
  • No intentional flag pulls on players without the ball.
  • Flag guarding includes stiff arms, dropping the head, hand, ball, arm, or shoulder toward a defender, or covering flags with a jersey.
  • Offense must have a center on the line of scrimmage, with up to four players on the LOS. The QB must be off the LOS.
  • Snap must be rapid and continuous between the center’s legs.
  • One player in motion at the snap; motion must be parallel or backward.
  • Shifts are allowed if players reset for one second before the snap.
  • Maximum 2 coaches per sideline. 10U and below: 1 offensive coach allowed on the field, at least 5 yards behind the QB; no defensive coaches on the field.

Mercy, Conduct & Penalty Notes

  • Mercy rule: game ends immediately once the score differential reaches 28.
  • Unsportsmanlike conduct (defense): +10 yards from the dead-ball spot and automatic first down.
  • Unsportsmanlike conduct (offense): −10 yards from the dead-ball spot and loss of down.
  • Two unsportsmanlike penalties on any one player or coach leads to disqualification and possible additional discipline.
  • Games and halves may not end on a defensive penalty unless the offense declines.
  • Penalties are assessed from the line of scrimmage unless a spot foul applies.
  • Half-distance enforcement applies when a penalty yardage would exceed half the distance to the goal.
  • End-zone spot fouls: defensive — ball placed at the 1-yard line with a first down; offensive — safety awarded.
  • Under SD7’s “last man standing” rule, a penalty by the last defender that prevents a score can result in an awarded touchdown.

Showdown Series Boys 7v7 Rules

Boys 7v7 is a passing-focused one-hand-touch format. There are no flags — a defender ends the play by touching the ball carrier with one hand below the neck. No blocking is allowed.

Format & Game Rules

Rule area Detail
Guaranteed gamesMinimum 3 games guaranteed per team
Game length22–25 minute running clock
Play clock30 seconds once the ball is back on the QB tee
Throw clock8U–13U: 4.0 seconds  |  8th/9th grade & HS: 3.7 seconds
Downing methodOne-hand touch below the neck — no flags used
MouthpieceRequired; soft-shell helmet recommended
BlockingNot allowed
BlitzingNot allowed, including in overtime; penalty is 15-yard unsportsmanlike conduct
Drive start (8/9U)Plus-30 yard line
Drive start (10U+)Plus-40 yard line
Downs to 20-yard line3 downs to reach the 20
Downs to score4 downs to score after reaching the 20
Running plays8/9U: running allowed except in no-run zones  |  10U+: no running plays, QB sneaks, or draws
Ball spotBall is not automatically reset to the middle after each play; follows hash and outside-hash spot rules

Scoring

Play Points / Result
Touchdown6; automatic 1-point PAT unless offense declares a 2-point try
2-point try declarationTeam has 10 seconds to declare; no takebacks once declared
Defensive stop1 point; defense takes possession
Interception3 points; offense receives ball back at their own 30-yard line

Fumbles & Sacks

  • Fumbles that touch the ground are dead at that spot.
  • A fumble during the QB-tee or shotgun-snap exchange may be continued.
  • A sack or expired throw clock results in a loss of 5 yards from the previous spot and loss of down.
  • If a sack or penalty occurs from the 40-yard line, the yardage is marked off on the next positive gain.
  • Face guarding is allowed.

Coaches & Eligibility

  • One offensive coach allowed behind the offense; no defensive coaches in the secondary.
  • Coach and team-manager wristbands: 3 per team; all must be Zorts eligible.
  • All players must have Zorts eligibility confirmed and a liability waiver submitted before the event.

Overtime

Bracket play only; no pool-play overtime. Higher seed chooses offense or defense first.

  • Each team gets two plays from the 10-yard line.
  • Teams must attempt a 2-point conversion after a touchdown.
  • Teams alternate possessions.
  • An interception in overtime wins the game for the defense.

Penalty & Conduct Notes

Penalty Enforcement
Pass interference10 yards + automatic first down
Blitzing15-yard unsportsmanlike conduct penalty
BlockingLoss of down; return to previous spot
Delay of gameLoss of down after first delay if used to waste time
Unsportsmanlike conduct15 yards; possible ejection
Fighting / bench clearing / cheatingDisqualification risk

Showdown Series Girls 7v7 Rules

Girls 7v7 is a flag football format played on a one-way field. Plays are ended by pulling a flag, and unlimited rushers may be sent from 1 yard off the line of scrimmage.

Format & Field

Topic Detail
Game length22–25 minute running game; no halftime
Coin tossWinner chooses to receive or defend
Play clock25 seconds
Field width30–40 yards wide
Field lengthOne-way: 35 yards plus one 10-yard end zone
Team sideline area2 yards from sideline, between the 20-yard markers
Roster requirements7 players required to start; minimum 5 to continue
No kickoffs / puntsNo kickoffs or punts in girls 7v7

Equipment

Item Requirement
JerseysMust be tucked in; sweats or hoods permitted under the uniform
Shorts / pantsNo pockets; no torn shorts or sweatpants; must contrast in color with flags
FlagsTwo flags, one on each side; at least 1.5 inches wide by 14 inches long; may not be altered or taped
MouthpieceMandatory
Ball size5th/6th grade: Junior  |  7th/8th grade: Junior  |  High School: Youth or Intermediate

Downs, Possession & Ball Rules

  • Downs: 3 downs to reach the 20-yard line; 4 downs to score after reaching the 20.
  • Passes: only one forward pass per play; unlimited backward passes behind the line.
  • Intentional grounding: a forward pass intentionally grounded to avoid a sack is ruled incomplete and the ball returns to the previous spot; a backward pass or lateral intentionally grounded is a fumble, spotted where it lands.
  • Snap: taken from the ground; does not need to go between the center’s legs.
  • Running: all players except the center are eligible to run; no stiff arm or flag guarding on runs.
  • Jumping to avoid a flag pull: allowed; hurdling over a player is not allowed.
  • Catch requirement: player must establish control before the ground and have a body part in bounds after gaining possession.
  • Fumbles: dead when the ball hits the ground; a fumble caught in the air remains live and may be advanced.
  • Ball carrier down: when a flag is removed from the belt — not when it simply falls off.

Rushing & Defense

  • Unlimited rushers allowed from 1 yard off the line of scrimmage.
  • Rushers must avoid offensive players and cannot make contact with the QB’s arm or follow-through.
  • Receivers get a free release; no bump-and-run coverage allowed.
  • Defenders may not play through a receiver to get to the ball.
  • Interceptions may be returned for a touchdown if returned past the 35-yard line.

Scoring

Play Points / Result
Touchdown6; a pick-six returned past the 35-yard line also counts
2-point conversion attemptRequired after a touchdown in overtime
Defensive stop1 point for the defense
Interception3 points; no pool-play overtime

Overtime

No pool-play overtime. Single-elimination games use overtime. Teams alternate possessions; teams must attempt a 2-point conversion after a touchdown.

  • Each team receives two plays from the 10-yard line.
  • Teams alternate possessions each overtime period.

Penalty Tables

Offensive Penalties

Penalty Enforcement
Illegal contact10 yards
False start5 yards
Offensive pass interference10 yards
Illegal forward pass5 yards from spot + loss of down
Illegal run5 yards + loss of down
Illegal shift / motion5 yards
Flag guarding10 yards from spot + loss of down
Illegal formation5 yards
Hurdling / diving10 yards

Defensive Penalties

Penalty Enforcement
Illegal rush5 yards
Illegal contact10 yards
Illegal flag pull10 yards + automatic first down
Roughing the passer10 yards + automatic first down
Defensive pass interference10 yards
Defensive holding10 yards
Encroachment5 yards
Tackling10 yards

Showdown 5v5 vs Boys 7v7 vs Girls 7v7

Question Short Answer
Does Showdown use one rulebook for every division?No. 5v5 flag, boys 7v7, and girls 7v7 each have a separate rulebook. Confirm which applies before the event.
Which Showdown formats use flags?5v5 flag and girls 7v7 both use flag belts. Boys 7v7 uses one-hand touch — no flags.
Which format uses one-hand touch?Boys 7v7 only.
Which formats allow blitzing or rushing?5v5 allows rushing from 7 yards (8U+). Girls 7v7 allows unlimited rushers from 1 yard. Boys 7v7 does not allow blitzing.
Which format uses 4 downs to score?Boys 7v7 and girls 7v7 both use 4 downs after crossing the 20. 5v5 uses 3 downs to score after crossing midfield.
Which formats have no pool-play overtime?All three: 5v5, boys 7v7, and girls 7v7 have no pool-play overtime. Overtime is bracket play only.
Which format uses Zorts eligibility?Boys 7v7 explicitly requires Zorts eligibility and wristbands. Confirm Zorts requirements for 5v5 and girls 7v7 with the event.

What Parents Should Confirm

  • Zorts eligibility: confirm the player’s Zorts eligibility is active and the liability waiver is submitted before the event.
  • Which format: confirm whether your division follows 5v5, boys 7v7 one-hand-touch, or girls 7v7 flag rules — each has a different rulebook.
  • Equipment checklist: review the equipment requirements for your specific format before packing.
  • Wristbands: confirm whether wristbands are required to access the field area and how to obtain them.
  • First game check-in time: Showdown tournaments typically require early check-in for the first game of the day.
  • Field location: verify the specific field complex and field number for your game.
  • Parking: check parking instructions for the venue before arriving.
  • Bracket overtime rules: pool-play overtime is not used; confirm bracket tiebreaker procedures with the event staff.
  • Age / grade cutoff: verify your player is registered in the correct division before the event.

Official Sources

These are the official Showdown Series rule documents. Use these when exact wording matters.

Common Questions

Does Showdown Series have 5v5 and 7v7 rules?

Yes. Showdown Series, also known as SD7, runs three formats: 5v5 flag (coed/boys and girls), boys 7v7 (one-hand touch), and girls 7v7 (flag). Each format has its own rulebook. Confirm which applies to your division before the event.

Are Showdown boys and girls 7v7 rules the same?

No. Boys 7v7 uses one-hand touch below the neck — no flags. Girls 7v7 uses flag pulls on a one-way 35-yard field with unlimited rushers from 1 yard. Downs, rushing, field setup, and equipment requirements differ between the two.

Does Showdown 5v5 follow NFL FLAG rules?

SD7 uses NFL FLAG rules as a guideline for 5v5, but SD7 staff has final say on all rule interpretations during the event.

How many downs do teams get in Showdown 5v5?

In Showdown 5v5, teams get 4 downs to cross midfield, then 3 downs to score after crossing. If the offense fails to advance and doesn't declare a punt, the opponent takes over at the spot.

Can quarterbacks run in Showdown 5v5?

No. The QB cannot directly run across the line of scrimmage in Showdown 5v5. After a handoff, pitch, or lateral behind the line, all defenders may cross and the recipient may run.

Does Showdown boys 7v7 use flags?

No. Showdown boys 7v7 uses one-hand touch below the neck to down the ball carrier. Flag belts are not required or used in the boys 7v7 format.

Can teams blitz in Showdown boys 7v7?

No. Blitzing is not allowed in Showdown boys 7v7, including in overtime. A blitzing penalty is enforced as a 15-yard unsportsmanlike conduct penalty.

What should parents check before a Showdown tournament?

Confirm your player's Zorts eligibility and that the liability waiver is submitted, which format your division uses (5v5, boys 7v7, or girls 7v7), the correct field location and arrival time, wristband requirements, equipment checklist for your format, and bracket overtime rules.