NFL FLAG 5v5 Rules Explained

This guide follows the official NFL FLAG 5v5 Playing Rules and organizes them for quick use by parents, players, and coaches. The official PDF and other 5v5 rule variations are linked at the bottom. Always confirm your league or tournament's published rules before game day.

Quick Summary (NFL FLAG 5v5)

CategoryDetails
Format5 players on the field per side
Primary sourceNFL FLAG Official Playing Rules
Drive startOffense starts at its own 5-yard line
Downs4 downs to cross midfield; 3 downs to score after crossing
No-run zones5 yards before midfield and 5 yards before the end zone
Rush / pass clockOne designated rusher from 7 yards; 7-second pass clock
Extra point1 pt from the 5-yard line (pass only); 2 pts from the 10 (run or pass)
ContactNon-contact; no blocking or shielding

5v5 Rulebook Comparison

Most 5v5 leagues use an NFL FLAG-style structure, but some tournaments and events use USA Football 5’s or IFAF rules. Use this comparison to spot the major differences before game day.

Rule AreaNFL FLAGUSA Football 5’sIFAF
Format / sourceCommon youth 5v5 format used by many NFL FLAG leagues and tournaments.USA Football 5-player flag football rulebook.International flag football rulebook used for international-style play.
Downs4 downs to cross midfield; 3 downs to score after crossing.4 downs to cross midfield; 4 downs to score after crossing.4 downs to reach the middle line; 4 downs to score after crossing.
No-run zones5 yards before midfield and 5 yards before the end zone.5 yards before each goal line.5 yards before each goal line.
Rusher / blitzer languageRusher starts from the rush line and must have a clear path to the quarterback.Uses blitzer language and includes specific blitzer-rights concepts.Uses blitzer language and international enforcement terminology.
Pass clock7-second pass clock from the snap.7-second pass clock from the snap.The quarterback must release the ball within a set time after the snap; consistent with international enforcement.
No blocking / screeningBlocking and screening are not permitted. Offensive players cannot obstruct defenders.Blocking and screening are restricted. Terminology and enforcement follow USA Football 5’s rules.Blocking and screening are restricted. Terminology and enforcement follow IFAF international rules.
Penalty styleUses NFL FLAG penalty names and enforcement.Uses USA Football 5’s penalty names and enforcement.Uses IFAF international enforcement terms and penalty categories.
Downs after midfield: NFL FLAG commonly uses 3 downs to score after crossing midfield. USA Football 5’s and IFAF use 4 downs to score after crossing.
No-run zones: NFL FLAG includes a no-run zone 5 yards before midfield in addition to the end-zone no-run zone. USA Football 5’s and IFAF no-run-zone language addresses 5 yards before each goal line.
Rusher / blitzer terminology: NFL FLAG uses the term rusher. USA Football 5’s and IFAF commonly use blitzer language.

Game Setup & Possession

Start of game

  • Captains meet at midfield.
  • The visiting team calls the coin toss.
  • The winner chooses offense or defense.
  • The loser chooses direction.
  • There is no defer option.
  • Teams switch sides for the second half.

After crossing midfield, the offense has three downs to score. If it does not score, possession changes and the opponent starts a new drive at its own 5-yard line.

SituationResult
Standard drive startOffense starts at its own 5-yard line.
Before midfieldOffense has four downs to cross midfield.
After crossing midfieldOffense has three downs to score.
Fails to score after crossing midfieldOpponent starts a new drive at its own 5-yard line.
Declares punt before midfieldOpponent starts at its own 5-yard line.
Goes for it on fourth down before midfield and failsOpponent takes over from the spot where the fourth-down play ended.
Timeout before the play clock expiresCoach may change the punt or play declaration.

Field Layout & No-Run Zones

The rulebook lists two standard field layouts. Both create the same 50-yard live field between the end zones — 25 yards on each side of midfield — and only the end-zone depth changes.

LayoutWidthTotal lengthEnd zone depthLive field between end zonesEach half excluding end zones
Option A25 yards70 yards10 yards50 yards25 yards
Option B25 yards64 yards7 yards50 yards25 yards
AreaWhat it means
5 yards before midfieldThe offense cannot run across the line; the play must result in a forward pass beyond the line of scrimmage.
5 yards before the opponent's end zoneThe offense cannot run across the line; the play must result in a forward pass beyond the line of scrimmage.
  • Midfield is the line to gain for a first down.
  • Stepping on a boundary line is out of bounds.
  • Officials spot the ball in the middle of the field before ready-for-play and no closer than 10 yards to a sideline.
  • Some tournaments and events use one-way field modifications, so confirm event-specific field rules.

Equipment Checklist

Gear in NFL FLAG is simple, but a few details matter at check-in.

ItemRule / note
NFL FLAG belts and flagsOfficial belts and flags are required.
MouthguardsRequired.
Footballs
  • Game balls should be age specific.
  • NFL FLAG lists Mini for ages 4–6.
  • NFL FLAG lists Pee Wee for ages 6–9.
  • NFL FLAG lists Junior for ages 9+.
  • Common sizing also includes Youth for ages 12–14 and Official for ages 14+.
  • In NFL FLAG tournament play, game balls are provided by NFL FLAG; always use the ball specified by your league or event.
Shoes / cleatsShoes required; no metal cleats.
Jewelry and hatsMust be removed.
Headbands / winter beaniesAllowed.
JerseysTucked in if they hang below the belt line.
FlagsMust be visible and not the same color as shorts or pants.
Shorts / pantsWithout pockets or belt loops recommended.
Tournament checkOfficials may issue belts and flags and run an equipment check before games.

Timing, Timeouts & Overtime

Game length, the play clock, and timeouts differ between the regular season and tournaments.

RuleRegular seasonTournament play
Game lengthTwo 24-minute halvesTwo 12-minute halves
ClockRunning clockRunning clock
Halftime2 minutes1 minute
Play clock40 seconds25 seconds
TimeoutsOne 60-second timeout per halfThree 30-second timeouts total
Mercy rule35-point advantage ends the game28-point advantage ends the game

Overtime

Overtime roundFormat
First overtimeEach team gets one play and may choose 1 point from the 5-yard line or 2 points from the 10-yard line.
Second overtimeBoth teams must go for 2 from the 10-yard line.
Third overtime and beyondEach team gets one play from the 5-yard line going out; most yards wins.
TimeoutsNo timeouts in overtime.
InterceptionsCan score and may end the game depending on the overtime round.

Scoring

Scoring is straightforward, but the conversion rules are where new parents and players get tripped up.

PlayPointsNotes
Touchdown6Standard score.
1-point try1From the 5-yard line, pass only.
2-point try2From the 10-yard line, run or pass.
Interception returned for a touchdown in regulation6The defense can score on the return.
Interception on a PAT or in overtime2Can end the try or game depending on the situation.
Safety2Ball carrier ruled down in their own end zone.
Forfeit35-0 / 28-0Regular season / tournament, per rulebook scoring.
  • Teams must declare a 1- or 2-point try after a touchdown.
  • Changing the PAT decision requires a timeout where allowed.
  • Coaches, officials, and the scorekeeper should verify the score before leaving the field.

5v5 Safety Rule Comparison

Safeties are one of the places where different rulebooks can sound more complicated than they are. In most common 5v5 situations, the practical result is the same, but the rulebooks explain it differently.

SituationNFL FLAGUSA Football 5’sIFAFDifference to Watch
Ball carrier is down in own end zoneSafetySafetySafetySame practical result across all three.
Ball carrier’s flag is pulled in own end zoneSafetySafetySafetySame practical result across all three.
Ball carrier steps out of bounds in own end zoneSafetySafetySafetySame practical result across all three.
Ball carrier’s knee, arm, or body touches down in own end zoneSafetySafetySafetySame practical result; USA Football spells this out most clearly.
Fumble or dropped live ball in own end zoneSafety if the offense is responsible for the ball becoming dead there.Safety if the offense is responsible for the ball becoming dead there.Safety if the team defending that goal line is responsible for the ball becoming dead there.Same practical idea, but IFAF uses more formal responsibility wording.
Bad snap goes into or beyond own end zoneSafety if the offense is responsible for the ball becoming dead there.Safety if the offense is responsible for the ball becoming dead there.Safety if the offense is responsible for the ball becoming dead there.Same practical result.
Offensive penalty in own end zoneSafety or can be ruled as a safety depending on the foul and enforcement.Safety or can be ruled as a safety depending on the foul and enforcement.Safety when an accepted penalty leaves the ball on or behind the offending team’s goal line.Same practical result, but IFAF explains it through accepted-penalty enforcement.
Quarterback is sacked / flag pulled in own end zoneSafetySafetySafetySame practical result.
Pass clock expires while quarterback is standing in own end zoneThe play clock expiration ends the play. This is distinct from a sack or flag pull; the ball is declared dead at the spot. Safety rules apply if the clock expires while the quarterback is in the end zone with the ball.The play clock expiration ends the play; if the ball is in the team’s own end zone when the clock expires, safety rules are applied consistent with USA Football 5’s rules.The pass clock expiration ends the play; IFAF enforcement treats the play as dead at the spot, with safety rules applied if the ball is in the team’s own end zone at expiration.No single rulebook designates a unique penalty for clock expiration in the end zone independent of safety rules. Confirm with officials before your event.

Live Ball & Dead Ball

Knowing when a play is over helps everyone follow the action. The ball becomes dead and the play ends when any of these happen:

  • The ball hits the ground.
  • The ball carrier's flag is pulled.
  • The ball carrier steps out of bounds.
  • A score or safety occurs.
  • The ball carrier's knee, shin, leg, forearm, or arm touches the ground.
  • A flag falls out on its own.
  • A player gains possession while already missing one or both flags.
  • The seven-second pass clock expires.
  • An official blows an inadvertent whistle.
  • The ball carrier dives, jumps, or hurdles to advance.

There is one helpful exception: diving is allowed when a player is trying to catch a pass or pull a flag — it is only illegal when a ball carrier uses it to gain extra yards.

Running Rules

  • Ball spot: The ball is spotted where the ball is when the runner's flag is pulled, not where the runner's feet are.
  • No quarterback runs: The quarterback may not directly run the ball across the line of scrimmage.
  • Handoffs, pitches, and laterals: These are allowed behind the line of scrimmage. Once the ball is handed, pitched, or lateraled behind the line, the 7-second pass clock is off and any defender may rush.
  • No center sneaks: The quarterback may not immediately hand, pitch, or lateral the ball to the center as the first exchange. If your league allows the center to become involved later in the play, confirm the exact rule with the organizer before game day.
  • No-run zones: When the offense is in a no-run zone, the ball must be passed beyond the line of scrimmage.
  • No jumping, leaping, or hurdling: Players may not jump, leap, or hurdle to advance the ball.
  • Spins and jump cuts: These can be legal when used to avoid a flag pull, as long as the runner does not create contact or guard the flag.
  • No blocking or screening: Offensive players may not block, screen, or run interference for the ball carrier.
  • Running alongside the ball carrier: Once the ball crosses the line of scrimmage, offensive players cannot run alongside the ball carrier to shield flags or create interference.
  • Flags and jerseys: Flags must be accessible, and jerseys should not cover or obstruct the flags.

Passing & Receiving Rules

  • One forward pass: The offense gets one forward pass per play.
  • Pass from behind the line: A forward pass must be thrown from behind the line of scrimmage.
  • Catch beyond the line: The pass must be caught beyond the line of scrimmage unless a defender touches it.
  • Intentional grounding: The quarterback may not intentionally throw the ball away to avoid a sack.
  • Shovel passes: A shovel pass is legal if it is forward, thrown from behind the line of scrimmage, and received beyond the line.
  • 7-second pass clock: The quarterback has 7 seconds to release the ball unless the ball is handed, pitched, or lateraled behind the line.
  • Eligible receivers: All players are eligible receivers.
  • Quarterback as receiver: The quarterback can become a receiver only after a legal handoff, pitch, or lateral behind the line.
  • Completed catch: A receiver needs possession with one foot or another body part in bounds.
  • Simultaneous possession: If the offense and defense catch the ball at the same time, possession goes to the offense.
  • Interceptions: Interceptions are live and may be returned.

Rushing the Passer

  • Rush line: A rusher must start at least 7 yards from the line of scrimmage.
  • Number of rushers: Up to two defenders may rush the quarterback.
  • Identifying rushers: Rushers should raise a hand before the snap so officials and the offense can identify them.
  • Immediate rush: A rusher must rush immediately. A delayed rush is not allowed.
  • No required rush: The defense does not have to rush.
  • After a handoff, pitch, or lateral: Once the ball is handed, pitched, or lateraled behind the line, any defender may cross the line of scrimmage.
  • Age and event differences: Younger regular-season divisions may use no-rush rules, while tournament divisions may allow rushers in younger age groups.
  • Illegal rush: Starting inside the 7-yard marker or rushing late can be called as an illegal rush.
  • Encroachment: A defender who crosses the line of scrimmage early can be called for encroachment.
  • Roughing the passer: Contact with the passer's arm or body can be roughing the passer.
  • Sack: A sack occurs when the quarterback's flag is pulled behind the line of scrimmage.
  • Safety: If the quarterback is sacked in the offense's own end zone, it is a safety for the defense.

What is impeding the rusher?

  • Established path: Before the snap, a legal rusher has a path to the quarterback.
  • No moving into the path: Offensive players cannot move into that path and disrupt the rusher.
  • Stationary offensive player: If an offensive player is already stationary in that path, the rusher must avoid contact.
  • Moving after the snap: If an offensive player moves after the snap and interferes with the rusher's path, officials can call impeding the rusher.
  • Rusher breaks the path: If the rusher breaks their path to the quarterback, the offense is no longer impeding the rusher on that path.
  • Why it gets called: Because 5v5 has no blocking or screening, players who are not getting the ball still need to know where the rusher is coming from.

Flag Pulling & Flag Guarding

  • Legal flag pull: A defender can pull the flag only after the ball carrier has possession.
  • Diving for flags: Defenders may dive to pull a flag, but they cannot tackle, hold, or run through the ball carrier.
  • No stripping: Defenders cannot strip or knock the ball out.
  • Flag falls out: If the ball carrier's flag falls out, the player is down.
  • Receiving with one or zero flags: If a player with one or zero flags gains possession, the play is dead.
  • No pulling flags from players without the ball: Defenders cannot pull flags from players who do not have possession.
  • Flag guarding: Flag guarding includes using a stiff arm, dropping the head, shoulder, arm, or ball, or using the jersey to cover or protect the flags.

Formations & Motion

  • Center: The center must be on the line of scrimmage.
  • Players on the line: Up to four offensive players may line up on the line of scrimmage.
  • Quarterback: The quarterback must line up off the line.
  • Snap: The snap must be one continuous motion between the center's legs.
  • Motion: Only one player may be in motion at the snap.
  • Motion direction: Motion must be parallel to or away from the line of scrimmage.
  • Shifts: Shifts are allowed if all players reset and are set for one second before the snap.
  • False start: Motion that simulates the snap can be called a false start.

Sportsmanship & Contact

NFL FLAG takes conduct seriously, on the field and on the sideline:

  • Intentional tackling, elbowing, cheap shots, blocking, or other unsportsmanlike acts can lead to ejection.
  • Offensive or confrontational language is not allowed.
  • Coaches and fans are responsible for their own conduct and their team's.
  • Ball carriers must make an effort to avoid defenders who have established position.
  • Defenders must allow receivers a free release and cannot run through the ball carrier.

Two unsportsmanlike penalties on the same person can lead to disqualification, so it pays to keep emotions in check and model good behavior for the kids.

Penalties Parents Will Hear Called

  • Defensive penalties usually add yardage and often result in an automatic first down.
  • Offensive penalties usually lose yardage and often include a loss of down.
  • Spot fouls are enforced from where the foul happened; other fouls are enforced from the line of scrimmage.
  • Officials decide whether contact is incidental or illegal.

Defensive spot fouls

PenaltyEnforcementWhat it means
Defensive pass interferenceSpot foul; automatic first downWhen a player significantly hinders an eligible player's chance to catch a forward pass.
Holding / Illegal ContactSpot foul; +5 yards and automatic first downA defender grabs, holds, or makes illegal contact that restricts the offensive player.
StrippingSpot foul; +5 yards and automatic first downA defender tries to take or knock the ball away instead of pulling the flag.

Offensive spot fouls

PenaltyEnforcementWhat it means
Screening or blockingSpot foul; -5 yards and loss of downAn offensive player blocks, screens, or gets in the defender's way instead of letting the ball carrier make the play.
ChargingSpot foul; -5 yards and loss of downThe ball carrier initiates contact or runs through a defender.
Holding / Illegal ContactSpot foul; -5 yards and loss of downAn offensive player grabs, holds, or creates illegal contact.
Flag guardingSpot foul; -5 yards and loss of downThe ball carrier protects the flags with a hand, arm, ball, jersey, head, shoulder, or body movement.

Defensive penalties

PenaltyEnforcementWhat it means
Defensive unnecessary roughness+10 yards and automatic first downExcessive or unsafe contact by the defense.
Defensive unsportsmanlike conduct+10 yards and automatic first downBehavior outside normal play, such as arguing, taunting, or disrespectful conduct.
Offside / illegal substitution+5 yards from line of scrimmage and automatic first downA defender crosses early or the defense substitutes illegally.
Illegal rush (starting rush from inside 7-yard marker)+5 yards from line of scrimmage and automatic first downA rusher starts too close or rushes illegally.
Illegal flag pull (before the receiver has the ball)+5 yards from line of scrimmage and automatic first downA defender pulls a flag before the player has possession.
Roughing the passer+5 yards from line of scrimmage and automatic first downA defender makes illegal contact with the passer's arm or body.
Taunting+10 yards from line of scrimmage and automatic first downA defender taunts or disrespects an opponent.

Offensive penalties

PenaltyEnforcementWhat it means
Offensive unnecessary roughness-10 yards and loss of downExcessive or unsafe contact by the offense.
Offensive unsportsmanlike conduct-10 yards and loss of downBehavior outside normal play, such as arguing, taunting, or disrespectful conduct.
Offside / false start / illegal substitution-5 yards from line of scrimmage and loss of downThe offense moves early, lines up illegally, or substitutes illegally.
Illegal forward pass (any pass received or lands behind the line of scrimmage, or throwing a pass after crossing the line of scrimmage)-5 yards from line of scrimmage and loss of downThe offense throws a forward pass that does not meet the line-of-scrimmage rules.
Offensive pass interference-5 yards from line of scrimmage and loss of downAn offensive player significantly hinders an eligible defender's chance to catch or play a forward pass.
Illegal motion (more than one person moving)-5 yards from line of scrimmage and loss of downMore than one offensive player is moving at the snap.
Delay of game-5 yards from line of scrimmage and loss of downThe offense does not snap the ball before the play clock expires.
Impeding the rusher-5 yards from line of scrimmage and loss of downAn offensive player moves into the rusher's established path to the quarterback.
Taunting-10 yards from line of scrimmage and loss of downAn offensive player taunts or disrespects an opponent.
Illegal procedure-5 yards from line of scrimmage and loss of downThe offense violates a pre-snap or procedural rule.

5v5 Penalty Rule Comparison

Penalty names and enforcement can vary across NFL FLAG, USA Football 5’s, and IFAF. The tables below focus on the situations families, players, and coaches are most likely to hear during a 5v5 game.

Offensive Penalties by Rulebook

Penalty / SituationNFL FLAGUSA Football 5’sIFAFDifference to Watch
False start / illegal motionOffside / false start / illegal substitution: −5 yards from line of scrimmage and loss of down.False start or illegal motion: −5 yards from line of scrimmage and loss of down under USA Football 5’s.Illegal motion or false start: −5 yards and loss of down under IFAF enforcement.Enforcement wording is similar across all three; specific penalty names may vary.
Illegal forward passIllegal forward pass: −5 yards from line of scrimmage and loss of down.Illegal forward pass: −5 yards from line of scrimmage and loss of down.Illegal forward pass: −5 yards and loss of down under IFAF enforcement.Same practical result across all three.
Offensive pass interferenceOffensive pass interference: −5 yards from line of scrimmage and loss of down.Offensive pass interference: −5 yards from line of scrimmage and loss of down.Offensive pass interference: −5 yards and loss of down under IFAF enforcement.Same practical result across all three.
Screening / blockingScreening or blocking: spot foul; −5 yards and loss of down.Screening / blocking: spot foul; −5 yards and loss of down under USA Football 5’s rules.Screening / blocking: spot foul; −5 yards and loss of down under IFAF enforcement.Same practical result; restricted in all three formats.
Impeding the rusher or blitzer / shieldingImpeding the rusher: −5 yards from line of scrimmage and loss of down.Impeding the blitzer or shielding: −5 yards and loss of down; USA Football 5’s uses blitzer language.Impeding the blitzer: −5 yards and loss of down under IFAF enforcement; IFAF uses blitzer language.Terminology differs: NFL FLAG says rusher; USA Football 5’s and IFAF say blitzer. Same concept.
Flag guardingFlag guarding: spot foul; −5 yards and loss of down.Flag guarding: spot foul; −5 yards and loss of down.Flag guarding: spot foul; −5 yards and loss of down under IFAF enforcement.Same practical result across all three.
Runner jumping / divingJumping, leaping, or hurdling to advance the ball ends the play; a penalty may be assessed. The ball carrier may not dive to advance.Runner jumping or diving to advance: the play is typically ruled dead; a penalty may be assessed under USA Football 5’s rules.Runner jumping or diving: the play is ruled dead and a penalty may be assessed under IFAF enforcement.All three formats prohibit a runner from diving or jumping to advance. Exact penalty enforcement can vary by official.
Charging / illegal contact by offenseCharging: spot foul; −5 yards and loss of down.Charging or illegal contact by the offense: spot foul; −5 yards and loss of down under USA Football 5’s.Illegal contact by the offense: spot foul; −5 yards and loss of down under IFAF enforcement.Same practical result; penalty name may vary.
Delay of gameDelay of game: −5 yards from line of scrimmage and loss of down.Delay of game: −5 yards from line of scrimmage and loss of down.Delay of game: −5 yards and loss of down under IFAF enforcement.Same practical result across all three.
Unsportsmanlike conductOffensive unsportsmanlike conduct: −10 yards and loss of down.Offensive unsportsmanlike conduct: −10 yards and loss of down under USA Football 5’s.Unsportsmanlike conduct: −10 yards and loss of down under IFAF enforcement.Same practical result across all three.

Defensive Penalties by Rulebook

Penalty / SituationNFL FLAGUSA Football 5’sIFAFDifference to Watch
OffsideOffside / illegal substitution: +5 yards from line of scrimmage and automatic first down.Offside: +5 yards and automatic first down under USA Football 5’s.Offside: +5 yards and automatic first down under IFAF enforcement.Same practical result across all three.
Illegal rush / illegal blitzIllegal rush (starting rush from inside 7-yard marker): +5 yards from line of scrimmage and automatic first down.Illegal blitz: +5 yards and automatic first down under USA Football 5’s rules; uses blitzer language.Illegal blitz: +5 yards and automatic first down under IFAF enforcement; uses blitzer language.Terminology differs: NFL FLAG says illegal rush; USA Football 5’s and IFAF say illegal blitz. Same concept.
Rusher or blitzer leaves earlyIllegal rush: +5 yards from line of scrimmage and automatic first down.Blitzer leaves early: called as an illegal blitz under USA Football 5’s enforcement.Blitzer leaves early: called as an illegal blitz under IFAF enforcement.Same concept; terminology follows each rulebook’s rusher/blitzer language.
Illegal blitzer signal where applicableNot specifically addressed under NFL FLAG rules; illegal rush rules apply.USA Football 5’s includes blitzer-identification rules; failure to signal correctly may be enforced.IFAF includes blitzer-identification rules; failure to signal correctly may be enforced.NFL FLAG focuses on rush-line distance; USA Football 5’s and IFAF include blitzer-signal requirements.
Defensive pass interferenceDefensive pass interference: spot foul; automatic first down.Defensive pass interference: spot foul; automatic first down under USA Football 5’s.Defensive pass interference: spot foul; automatic first down under IFAF enforcement.Same practical result across all three.
Defensive holding / illegal contactHolding / illegal contact: spot foul; +5 yards and automatic first down.Defensive holding / illegal contact: spot foul; +5 yards and automatic first down under USA Football 5’s.Defensive holding / illegal contact: spot foul; +5 yards and automatic first down under IFAF enforcement.Same practical result across all three.
Roughing the passerRoughing the passer: +5 yards from line of scrimmage and automatic first down.Roughing the passer: +5 yards and automatic first down under USA Football 5’s.Roughing the passer: +5 yards and automatic first down under IFAF enforcement.Same practical result across all three.
Illegal flag pull before possessionIllegal flag pull (before the receiver has the ball): +5 yards from line of scrimmage and automatic first down.Illegal flag pull before possession: +5 yards and automatic first down under USA Football 5’s.Illegal flag pull before possession: +5 yards and automatic first down under IFAF enforcement.Same practical result across all three.
Tackling / holding the ball carrierDefensive holding / illegal contact: spot foul; +5 yards and automatic first down.Tackling or holding the ball carrier: spot foul; +5 yards and automatic first down under USA Football 5’s.Tackling or holding the ball carrier: spot foul; +5 yards and automatic first down under IFAF enforcement.Same practical result across all three; penalty name may vary.
Unsportsmanlike conductDefensive unsportsmanlike conduct: +10 yards and automatic first down.Defensive unsportsmanlike conduct: +10 yards and automatic first down under USA Football 5’s.Unsportsmanlike conduct: +10 yards and automatic first down under IFAF enforcement.Same practical result across all three.

What is pass interference?

  • Basic idea: Pass interference happens when a player more than one yard beyond the line of scrimmage significantly hinders an eligible player's chance to catch a forward pass.
  • Same right to the ball: Offensive and defensive players both have a right to play the ball, but they cannot illegally restrict the opponent's chance to catch it.
  • Defensive pass interference examples:
    • Playing through the receiver's back.
    • Grabbing the receiver's arm.
    • Hooking the receiver.
    • Cutting off the receiver's path with contact.
    • Making contact without playing the ball.
  • Offensive pass interference examples:
    • Pushing off to create separation.
    • Blocking downfield before the pass.
    • Blocking a defender near the intended receiver while the ball is in the air.
  • Usually not pass interference:
    • Incidental contact.
    • Tangled feet.
    • Light hand contact that does not restrict the catch.
    • Contact on a clearly uncatchable pass.
  • NFL FLAG 5v5 enforcement: Defensive pass interference is a spot foul and automatic first down. Offensive pass interference is enforced against the offense with loss of down.

What to Confirm Before Game Day

Because leagues and tournaments often tweak the official rules, run through this quick checklist with your coach or organizer before the first whistle:

  • Is this regular season or tournament format?
  • Are they using the full NFL FLAG rulebook or modified local rules?
  • Which field layout is being used?
  • Are one-way field rules in effect?
  • What is the play clock?
  • What is the timeout format?
  • Are rushers allowed in this age group?
  • Are the no-run zones enforced exactly as written?
  • What equipment is required at check-in?
  • What is the overtime format?
  • Where is the official event rule link?

For related guides, see our tournament rules, 7v7 rules, beginner's guide, and rules FAQ.

Official NFL FLAG Source

This guide is based on the NFL FLAG Official Playing Rules, revised March 24, 2025. SoCal Flag organizes and explains the rules for parents, players, and coaches, but the official PDF controls when exact wording matters. Always check your league or tournament's published rules for local modifications.

Other 5v5 Rulebooks & Variations

These links are useful when a league, tournament, school, or international event uses a different 5v5 rule set than standard NFL FLAG.