Flag Football Beginner’s Guide

New to flag football? Start here. This guide explains the basics parents need before game day, then links to the full 5v5, 7v7, tournament, and FAQ rules guides.

Start Here: The Basics

ConceptWhat it means
Flag footballA non-contact version of football. Defenders pull a flag from the ball carrier’s belt instead of tackling.
ObjectiveScore touchdowns by advancing the ball down the field and crossing the goal line.
OffenseThe team with the ball. Tries to move it forward, cross midfield, and score.
DefenseThe team without the ball. Defenders cover receivers and pull the ball carrier’s flags.
DownsEach team gets a set number of plays to advance. In 5v5: four downs to reach midfield, then three to score. In 7v7: often four throughout — confirm with your league.
TouchdownSix points. Scored by carrying or catching the ball in the end zone.
No tacklingContact is not allowed. The play ends when a defender pulls the ball carrier’s flag.
No-run zoneAn area near the end zone (and sometimes midfield) where the offense must throw a pass. No running allowed.
Flag guardingIllegal. Ball carriers cannot use an arm or the ball to block defenders from pulling their flags.

What Players Need

ItemDetails
Flag belt & flagsUsually provided by the league. Flags clip to the belt at each hip and must be visible.
CleatsMolded rubber cleats recommended for grass. No metal cleats allowed.
MouthguardRequired by many leagues. Check with your league before the first practice.
JerseyTeam jersey or matching color as specified by the league.
Shorts / pantsWithout pockets or belt loops so flags stay accessible and visible.
FootballSize by age: Mini (4–6), Pee Wee (6–9), Junior (9+), Youth (12–14), Official (14+). League usually specifies.
Water & snacksFor players and spectators. Outdoor fields may have limited concessions.
No pads or helmetFlag football is non-contact — protective equipment is not required.

Positions

Offense

PositionWhat they do
Quarterback (QB)Takes the snap and throws, hands off, or pitches the ball. The QB cannot run directly across the line of scrimmage.
CenterSnaps the ball to start the play, then releases into a route or runs the play as assigned.
Receiver / Running backRuns routes to catch passes or takes handoffs. In most 5v5 formats, every player is a potential receiver.

Defense

PositionWhat they do
DefenderCovers receivers, reads the play, and pulls the ball carrier’s flags to end the play.
Rusher / BlitzerAllowed to rush the QB from a set distance after the snap (usually 7 yards in 5v5). Not all formats allow a rusher.

Game Flow

StepWhat happens
Coin tossCaptains meet at midfield. The winner picks offense or defense; the loser picks direction.
Drive startOffense starts at their own 5-yard line (in 5v5) or the designated spot for the format.
DownsThe offense has four downs to reach midfield, then three more downs to score in 5v5.
Line to gainMidfield is the first-down line. Crossing it resets the down count.
TouchdownSix points. After scoring, the team declares a 1-point (5-yard line) or 2-point (10-yard line) try.
Possession changeIf the offense fails to advance or score, the defense takes over. In formats that allow a punt or declaration on fourth down, the offense can declare a punt so the opponent starts a new drive at its own 5-yard line, or go for it. If the offense goes for it and fails to convert, the other team takes possession at the spot where the play ended. Not every format uses punts — check your league’s rules.
InterceptionDefense catches a pass — possession switches immediately and can be returned for a score.
Halftime / endTwo halves with a running clock. The team with more points wins.

Scoring

PlayPointsNotes
Touchdown6Carry or catch the ball across the goal line.
1-point try (PAT)1From the 5-yard line; must be a pass in most 5v5 formats.
2-point try (PAT)2From the 10-yard line; run or pass allowed.
Safety2Defense earns 2 points if the offense is ruled down in its own end zone.
Interception on PAT2Defense can return a PAT interception for 2 points.
Interception returned for TD6Defense scores a touchdown on a return in regulation play.

After a touchdown the scoring team declares 1 or 2 points before the try. Changing requires a timeout where allowed.

Common Rules Parents Hear

Rule / callWhat it means
No flag guardingThe ball carrier cannot use an arm or the ball to block a defender from pulling the flag.
No blockingOffensive players cannot block or screen for the ball carrier.
No center sneakThe QB cannot immediately hand, pitch, or lateral the ball back to the center as the first exchange.
No metal cleatsMolded rubber cleats are allowed; exposed metal is not.
No tackling or contactDefenders must pull a flag, not make body contact. Deliberate contact is penalized.
Pass clockIn 5v5 the QB has 7 seconds to throw. Holding the ball too long is a penalty.
No-run zoneIn the 5 yards before the end zone (and often near midfield) the offense must pass — no running.
OffsidesCrossing the line of scrimmage before the snap is a penalty for either team.
Rusher must waitIn 5v5 the designated rusher must start from 7 yards behind the line before rushing.

5v5 vs 7v7: Which Guide Should I Read?

5v57v7
Players on field5 per side7 per side
Most common forYouth rec leagues, NFL FLAG eventsOlder divisions, school-style play, some tournaments
Primary rulebookNFL FLAG Official Playing RulesUSA Football 7’s Rulebook
Downs structure4 to midfield, then 3 to scoreOften 4 throughout; varies by event
Field sizeStandard NFL FLAG field optionsDepends on event; not automatically bigger
Rushing / blitzingOne rusher from 7 yards (5v5 standard)More options; confirm with your event

Common Penalties in Simple Terms

PenaltyWhat it meansResult (typical)
Flag guardingBall carrier blocks a defender from pulling the flagLoss of yards; offensive penalty
OffsidesCrossing the line of scrimmage before the snapLoss of yards for the offending team
Illegal rushRusher starts before snap or from wrong distanceDefensive penalty; may give offense a first down
Defensive pass interferenceDefender makes illegal contact with a receiver on a pass playPenalty yards from line; automatic first down in many formats
Offensive pass interferenceReceiver pushes off or makes illegal contactLoss of yards; loss of down
Delay of gameOffense does not snap before the play clock expiresLoss of yards
Pass clock violation (5v5)QB holds ball more than 7 seconds without a handoffLoss of yards; loss of down
Blocking / screeningOffensive player blocks for the ball carrierOffensive penalty; loss of yards

Before Game Day Checklist

For playersFor parents
Flag belt and flags (or confirm league provides them)Know the field address and parking situation before leaving home
Correct jersey or matching team colorConfirm game time and arrival time with the coach
Molded cleats or athletic shoes (no metal)Check the weather forecast and pack layers accordingly
Mouthguard if required by the leagueBring water, snacks, and a chair for the full game day
Football in the correct size if requiredHave proof of age or player ID ready if the league requires it
Water bottleKnow the check-in deadline for tournaments and arrive early

Confirm start times, field numbers, and required equipment with your coach the day before the game.

Beginner Glossary

  • Snap — the action that starts each play, when the center delivers the ball to the quarterback.
  • Line of scrimmage — the spot where the ball is placed to start a play; players line up on each side.
  • Down — a single play; teams get a set number of downs to advance.
  • Route — the planned path a receiver runs to get open.
  • Rush — when a defender is allowed to chase the quarterback after the snap.
  • No-run zone — an area where the offense must pass and cannot run the ball.
  • Flag guarding — illegally blocking a defender from grabbing your flags.
  • Interception — when the defense catches a pass meant for the offense.
  • Pool play — early tournament games used to seed the bracket.
  • Bracket — the single-elimination round that decides the champion.
  • Division — a group of teams sorted by age, grade, or skill level.
  • Cutoff date — the date used to decide which age division a player is in.